Corona Renderer 6 for Cinema 4D Tüm Özellikler
Render Engine
Interactive LightMix
- Adjust color and intensity of lights, during and after rendering
- Supports multiple suns and multiple environments (Corona Sky objects) for different times of day from one render
- Controlled from the VFB
- Results can be pushed to the scene
- Can be used for anything from subtle adjustments, to turning day into night, without re–rendering
- Each light select pass can be denoised independently
- Can select the light objects in a scene for a particular LightSelect layer, directly from the LightMix tab in the VFB
- LightMix result can be saved to a CXR file and then adjusted in the Corona Image Editor, or saved for compositing in other post–processing software
Corona Virtual Frame Buffer
- An optional, feature–rich replacement of the Cinema 4D Picture Viewer
- Can be set to use the same color space as the native Cinema 4D Picture Viewer
- Integrated Interactive LightMix, allows changing color and intensity of lights without re–rendering
- Integrated lens effects offering a high degree of realism and creativity for bloom & glare effects affected by lens scratches, dirt, etc.
- Integrated post–production effects, including vignette, sharpening/blurring, histogram, curves, etc.
- Integrated color mapping controls, including exposure, filmic tone mapping, LUTs, green-magenta tint, etc.
- Pick objects directly in the VFB
- Set DOF focus point directly in the VFB (for Corona Cameras)
- VFB History and Comparison , with the ability to toggle between using the current post–processing, or the post–processing used at the time of saving the image to history
- Statistics: render time, remaining time, performance, polycount, tooltip explanations…
- Displaying/saving Multi–Pass layers
- Pixel color probe on right mouse button
- Controls: start render/stop render, resume last render, resume rendering from file, save/clone/copy image, …
- Optional stamp with scene info at the bottom of rendered image
- Customizable information in the title bar
- Interactive and Multiple Render Regions
- Fuzzy render regions
- Zoom buttons for use when accessing a machine remotely
Corona Node Material Editor
- Global/World view of shaders and materials and how they are connected
- Use views to organize materials and shaders by type, category, etc.
- Handles all Corona and most Cinema 4D shaders and materials ; also works with Substance shaders
- Connect one shader to any number of channels, or materials
- Works with native Cinema 4D Layer shader
- Switch at any time between the Corona Node Material Editor, or the native Cinema 4D editor
- Select by selection box
- CTRL + Drag to copy selected nodes
- Option to turn Corona Shared Shaders into regular shaders on saving the scene
- Indepedent of Cinema 4D version – works in all versions of Cinema 4D supported by Corona Renderer (R14-S24)
Materials
Multi–Pass
Supported Cinema 4D features
Misc
2.5D Displacement
- New default displacement calculation method, which saves significant memory and parsing times
Material and light conversion
- Cinema 4D lights and basic materials are rendered out–of–the–box using implicit conversion inside Corona without user interaction
- Basic implicit support for V–Ray Advanced, Standard, Displacement and 2–Sided materials
- Basic implicit support for V–Ray Physical Sun + Sky light and Area lights
- Other V–Ray lights which use Cinema 4D objects as their base are rendered using the Cinema 4D light's properties
- Explicit user–initiated conversion, which converts the supported Cinema 4D materials, V–Ray lights and V–Ray materials to their Corona counterparts to allow further tweaking and changes in Corona
Hair support
- Cinema 4D native Hair Object
- Cinema 4D native Hair Material in the Cinema 4D Hair Tag
- Corona Hair Material can be used in addition to Cinema 4D Hair Material for realistic hair appearance
Advanced “Render Selected”
- Render mask by an include/exclude list or viewport selection
Improved material editor scene
- More representative previews
- Stacked materials work as expected with displacement
- Override material option (with excludes/includes for objects and/or materials, option to preserve displacement, and works with complex generators e.g. Extrude)
Save and resume
- Ability to save VFB and resume rendering later (even on a different computer)
Render only masks
- Computes render masks in seconds without doing shading
Autosave
- Optionally saving the VFB every few minutes and after rendering. Rendering can be resumed from these backups
Bundled LUTs
- Over 70 LUTs included with the install
Bundled IES profiles
- Sample IES files included
- UI supports HiDPI monitors
Interactive rendering
- 100% the same render engine as for the final frame
- All final frame rendering features supported , including Interactive LightMix, post–production effects such as bloom & glare, LUTs, etc.
- NVIDIA AI GPU–based denoising , for denoising during Interactive Rendering (requires a compatible NVIDIA GPU)
- Pick objects directly in the docked viewport, and use the standard Cinema 4D transform widgets on them
- Image upscaling factor to allow rendering to a smaller resolution and upscaling (ideal for HighDPI displays)
- While zooming–in in the IR, rendering is focused on visible area only
- Subsampling lowers initial resolution at the beginning of rendering, for virtually real–time performance
- Blue Noise Dithering to give visually pleasing results in the first few passes, for quick assessment of a scene when using Interactive Rendering
- Results shown in Corona VFB or docked viewport
Corona Image Editor
- Runs outside of any 3D software
- All the familiar controls from the Corona VFB
- Adjust lighting in the renderer image using the full range of LightMix controls (on Corona EXRs)
- Apply Denoising (on Corona EXRs)
- Apply all the Corona post–processing options (on any EXR)
- Save and load LightMix and post–processing configurations, and exchange those to and from the Corona VFB
- Bloom & Glare virtual element which can be viewed or saved separately
- Save up to eleven formats (EXR, PNG, JPG, BMP …)
Corona Camera
- Corona Camera is a tag allowing to use all the standard Cinema 4D camera controls plus all Corona controls such as exposure, DOF, LUTs etc.
- Focus distance can be set using the native Cinema 4D Focus Object functionality
- Tone mapping parameters respond immediately in Interactive Rendering without restarts
- Render to fisheye, orthographic, perspective, spherical, cylindrical or cubemap projections
Camera Effects
- High quality (raytraced) depth of field and motion blur effects
- Photographic controls (optional): shutter speed + ISO + f–stop
- Fisheye lens effects
Bokeh shape
- Circular
- N–gonal (bladed aperture)
- Custom image
- Center Bias
- Vignetting
- Anisotropy
- Multi–segment (curved) motion blur
- Virtual Reality Camera
Post–processing effects
- Controlled from render settings, Corona Camera, VFB or Picture Viewer
- All settings are adjustable during/after rendering
- Image updated in real time
Bloom & Glare
- Both controlled independently
- Threshold
- Color intensity & shift to adjust colors
- Glare ray count, blurriness and rotation
- Lens Effects for scratches, dirt, etc.
Exposure and Color mapping
Shaders
Corona Distance Shader
- Gradient based on distance to other objects
- Supports textures
- List of objects to calculate distance from
- Can be used with Cinema 4D Effectors to control placement of scattered objects
- Wide range of other creative uses, e.g. ripples on water around objects, controlling light intensity and color, etc.
- Supports splines
- Works as an input to bump mapping, displacement, etc.
Corona Multi Shader
- Randomly assigns colors/shaders to instances or mesh elements
- Frequency spinners
- Hue and Gamma randomization
- Features advanced blending modes
- Global blur multiplier to affect all multi shader elements
- Supports up to 100 inputs
- Can be used with just one input, applying gamma and hue randomization
Corona UVW Randomizer
- Apply random offset / rotation / scale to shaders by instance, material id, etc.
- Options to allow randomization of seamless textures, e.g. to avoid visibly obvious tiling
Corona Select Shader
- Store multiple shaders, and select between them via radio buttons
- Current Index paramater can be keyframed
Corona Sky
- Implements New Improved model as well as older (pre-v6) Hošek & Wilkie model of emission
- Allows changing ground color and turbidity
Corona AO
- Ambient occlusion shader
- Supports textures
- Includes/Excludes
- Additional controls: spread, directionality, inverted mode, etc.
- Cinema 4D Normal Direction
- This supported native Cinema 4D shader fully replaces the CoronaFrontBack texmap from the 3ds Max version
Corona Color Correct
- Adjust brightness, saturation, etc. of a shader (and still have it affected by VFB post–processing)
- Tone mapping using LUT files
- Cinema 4D Filter Shader is supported and can be used as an equivalent for other tone mapping capabilities such as gamma, curves, etc.
Corona Tonemap Control
- Specify whether a shader should be affected by VFB Exposure, Tone Mapping, etc.
- Corona Color Mix
- Adds the Cinema 4D native color mixing settings to the shaders which normally don't have them
Corona Ray Switch
- Same as RaySwitch material, but on shader instead of material level
- Cinema 4D Color
- This supported native Cinema 4D shader fully replaces the 3ds Max version's CoronaColor texmap
Corona Wire
- Wire shader
- Allows to set edge/vertex size in world or screen coordinates
- Can be used as an input to bump mapping
Corona Bitmap
- UV Tiling, Crop / Placement, Channel outputs
Corona RoundEdges
- Rounded corners shader
- Works as an input to bump mapping and other material slots
- Cinema 4D Variation
- This supported native Cinema 4D shader fully replaces the CoronaMultiMap known from the 3ds Max version
Corona Triplanar
- Apply shaders without explicit UV mapping, with no stretching or seams thanks to the in–built blending
Corona Normal
- Automatic correction of incorrect input gamma
Environment
- Use a Corona Sky Object, or drag and drop a Corona Light Material with any shader or an environment map into the Scene environment slot in the Scene environment tab in Render Settings
- Adaptive Environment Sampler ensures fast and accurate sampling of HDRI and Sky environments, without the need for portals
- Importance sampling speeds up rendering
- Direct/Reflect/Refract overrides in Render Settings
- Global volume material (for volumetric effects – fog)
Geometry
Corona Proxy
- Cross–platform proxy format: .cgeo
- Faster save/load/display of large scenes
- Compressed format to save disk space
- Supports animated meshes
Lights
Distributed rendering
- Support for Cinema 4D Team Render of both animations and single frame
- Pass, Time and Noise Level limits can be used
VR
- Corona Camera can render to spherical or cubemap format, supporting a wide range of VR apps
- Easy set up, with default settings handling 99% of cases
- Conventional stereo rendering (non–360)
- Bloom & Glare supported for spherical VR images
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